Game Development
Intermediate
Game Physics – Complete Beginner to Advanced Guide
A complete 20-chapter masterclass covering game physics from beginner to advanced. Master kinematics, collision detection, rigidbodies, vehicles, ragdolls, and optimization.
20 chapters
9h 10m
4.6
(224)
What you'll learn
- Introduction to Game Physics
- Mathematics for Game Physics
- Movement and Motion Systems
- Gravity and Falling Systems
- Collision Detection Basics
- Rigidbody Physics Systems
- Character Controllers and Platformer Physics
- Projectile and Ballistics Systems
Course content
20 chapters · 9h 10m- 1 Introduction to Game Physics 15 min
- 2 Mathematics for Game Physics 20 min
- 3 Movement and Motion Systems 20 min
- 4 Gravity and Falling Systems 25 min
- 5 Collision Detection Basics 25 min
- 6 Rigidbody Physics Systems 25 min
- 7 Character Controllers and Platformer Physics 30 min
- 8 Projectile and Ballistics Systems 25 min
- 9 Advanced Collision and Physics Responses 30 min
- 10 Vehicle Physics 35 min
- 11 Ragdoll Physics and Character Reactions 30 min
- 12 Physics-Based Puzzles and Gameplay 25 min
- 13 Water, Fluids, and Environmental Physics 30 min
- 14 Multiplayer Physics and Synchronization 35 min
- 15 Physics Optimization Techniques 30 min
- 16 Physics Systems in Unity 25 min
- 17 Physics Systems in Unreal Engine 5 25 min
- 18 Realistic vs Arcade Physics Design 20 min
- 19 Game Physics Interview Questions and Challenges 35 min
- 20 Build a Complete Physics-Based Game System 45 min